![]() Safe to add and remove, but terrain that has already been generated will not change. This is still under development and options may change or be added from time to time. Natural island: turns your map into a highly configurable island.Natural lakes: adds a configurable lake to your map.Raids and trade caravans will still path in normally from the sides. Perfectly round islands: your map will generate as one or more perfectly round islands, surrounded by shallow water.Map Features: optional special features you can add to your home map. change rivers into springs, forks, or oxbows.add river banks with your choice of terrain (rich soil, sand, etc).This video does a good job of explaining the mountain shaping options. customize hill placement to create ridgelines, ravines, valleys, and so on.adjust from flat to almost completely solid.Random- This will randomize your settings every time you apply it.Slightly smaller hills create lots of defendable pockets, and increased fertility for good farming. ![]() Mod author's choice- My preferred settings.If your tile has a river, the river will follow the canyon. Canyon- A narrow canyon with several types of rock.Swamps may have NO solid ground outside of the mountains. Fishing village- Large hills to dig into, but little solid ground otherwise.This isn't natural- Strange, unnatural mountains littered with ancient dangers.Lower fertility and less plants than normal. Barrens- A relatively desolate landscape with small, spiky hills.If your tile has a river, the river will have fertile soil on the banks. Higher fertility, more plants, and fewer ruins. Fertile valley- A secluded valley surrounded by mountains.Use from mod settings under Options > Mod Settings > Map Designer. Put the mountains where you want, turn the river sideways, and design your ideal map on almost any tile! You can use a preset, start with a preset and make changes, or design your map from scratch. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain shape, smoothing the mountains will smooth them in place, increasing soil fertility will make bigger patches in the same place, and so on.īig changes can make the map unrecognizeable. Map designer makes all changes relative to the original map. You definitely don't want to accidentally dump your cooler exhaust into another area you were ALSO trying to cool.and if you've got an area that you know you'll need to heat, then dumping cooler exhaust there can make a real practical difference.More options for unique, customized maps! Since a Rimworld freezer does cool a large space, its exhaust heat will be significant. If you weren't dumping all that exhaust heat outdoors, it would undo (and more) all the benefits of the air conditioner. You really notice this if you walk in front of the exhaust from a large air-conditioning unit. In terms of actual energy transfer, though, the amount of thermal energy you are dumping into the kitchen will always be GREATER than the amount you are removing from the refrigerator. ) Granted.but only because your kitchen is a large, well-ventilated space compared to the small, enclosed space that you're cooling. If your fridge is warming the kitchen, you may want to check the motor to make sure it's not about to burn itse Originally posted by For_Science!: 2) its exhaust heat warms up your kitchen.Not to any real degree (literally - it's doesn't raise the temperature in the kitchen even by one degree, because the heat output is so small and dissipates so quickly that it makes zero difference in the ambient temperature). ![]()
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